Greetings, 2012! And to my readers, apologies in advance for the long post. There was no time for a short one.
I’ve been reading things like this a lot lately:
Portable game consoles have traditionally have long life spans, enabling the vendors to build big consumer bases and churn out profitable software titles over a 5-7 year span.
And that is part of the problem. Portable consoles are now competing with phones and tablets, both of which are evolving at breakneck pace when it comes to processing power, display quality and things like video recording capabilities. Six years ago, the display quality of the Nintendo DS was clearly below the quality of best smartphones, but not distractingly so. Right now, the display quality of the brand new 3DS console is already miles away from the quality of iPhone 4S or Samsung Galaxy S2.
The consumer attention is shifting from the grand, 10- or 30-year old console game franchises to nimble new mobile game brands. Mobile games that do not require expensive hardware purchases. Mobile games that may be simple and small – but release new levels and characters every 2-3 months. Mobile games tailored to siphon off your time in 5-15 minute sips and your money in tiny, one dollar increments. Mobile games spreading from expensive smartphones to tablets, TV boxes, laptops and cheap, $150 basic phones.
Nintendo and Sony are fighting the old war while the guerrilla attacks from mobile and social game companies steal a few seconds more of the consumer leisure time with each passing day.
And this news makes me sad. Why? I don’t even own a portable game device.
Perhaps I’m like the proverbial Boomer who laments that the younger generation has no interest in baseball or Catcher in the Rye. The idea of kids eschewing platform jumping and rupee collecting for Angry Birds triggers a snobbish disdain in my bosom. It’s an unpleasant feeling.